Sneaking through the front door? After being caught in the basement in Act 1, Mr. Peterson kidnaps Nicky Roth and locks him in the basement in another room. Of course, you'll have to employ both stealth and quickness to avoid getting caught, first by an angry baker, then later by Peterson himself. beyond the old-fashioned clock, look on the left wall by the bathroom door to see a digital clock on a shelf. Exit the room and head down the staircase to get back into the main part of the house. The house can be reached by heading down the slope and then going right from the WCB4 TV, the building where players woke up. Break the window on the second floor with the crowbar. Directly in front of you, at the base of the scaffolding, is a table surrounded by lit candles. Now go back down to the yard and return to the room with the big boiler you turned on to first pump the water and get the broken wheel (if the area has reset after getting caught, you will need to break the window and set down a box again). Now go downstairs and inspect the showcase with cobwebs. Grab the picture frame to trigger a cutscene and end Day 2 (note: you dont have to break the glass to pick up the picture frame in the current version). ( ) . The three letters of the show gives you the code NOT, which you can turn the code to. Nahda is an enthusiastic writer with a love for games who one day decides to put the two together. Drop one box on top of the other, and jump up on top of the fence. Remember: the time should be 10:35. Just like in the beta, the mayor's annoying dog hangs out in the yard, but at the moment it is not dangerous. When theyve gone upstairs (preferably) or to the front end of the bakery, interact with the freezer to the right of the white door you opened, the one leading to the stairway that goes upstairs. It shows a Dollhouse with three dolls standing on top in a specific order; remember it for later. Take the battery down the hall and slot it into the controller for the remote car then interact with it. Hello Neighbor: Hide .. May 10, 2019 For the first time, part of it appeared in Beta 3, and the objectitself . In front of you is an example of the puzzle you need to solve to free yourself - a mesh of brightly hued cogs next to a lever. Get to the wooden beams and pick up the item. No part of this site or its content may be reproduced without the permission of the copyright holder. Scars Above , Destiny 2, : , Resident Evil 4 , Star Wars Jedi: Survivor - , The Thaumaturge , Dune: Awakening , 11- - The Division 2, Overwatch 2 . For this section in general, my advice is to complete all of your business in the downstairs of the house before you collect the scissors and make your way upstairs. Look for a big pump device with a red pull lever, and follow its wires to a nearby door. Nicky eventually finds a crowbar (Or a red key or opens trampoline), and removes some boards in the giant walls. A passage will open. Lure the bakery owner out of the kitchen and inspect the freezer. Keep doing it until you see a drawn character and the door opens. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright . List Download Lagu MP3 Hello Neighbor Mobile Act 2 Walkthrough (09:29), last update Mar 2023. There is a scaffolding taking up much of the room on the other side. There's a hole in the center of the floor here -- go down the ladder inside the hole to gain access to a kid's bedroom with a dollhouse. You need to enter three letters. However, before we go up, there are two things to do in the bakery's kitchen to open the locked book on the second floor. After you manage this, Act 2 will end. Water will start gushing out of the pipe, which drains an area up above filled with water and -- no joke -- has a shark patrolling around. Ciao vicino solo singleplayer. The other is boarded. The shovel, by the way, lies on the roof, where you picked up the letter "C". Next, get out of the room and use the Crowbar to open the chest and get a piece. Click on the lever and get out into the next room. It's been there a while now, this anger, everywhere we turn. Mysteriously, the Lego guy will be back on the toilet and the crowbar will be unlocked -- grab it out of the Lego guy's hand! Additionally, the player had to remove the . Hello Neighbor 2 is even more puzzle orientated than the first game, as you find and combine items from the environment to plunge deeper into the house and the surrounding buildings. Its a deep and complex game that can be more difficult than you first expect, and when its so easy to lose your bearings, get stuck and not know where to go next, a Hello Neighbor 2 walkthrough is a useful companion to get you through the game. In the second act you have to get out of neighbor's house. -1 Add it to the photo frame before you do anything else. While the hunter is distracted, you can inspect the room. Walk across the boards and examine the empty frame. Take the steering wheel. You have already found the first goblet - for this, you had to distract the dog with fried meat and insert the scepter into the hand of the statue. Go back in there and use the key on the dollhouse. The train will move the scissors, and take them. This will give you the first gear. Below we cover everything you need to know to fully explore the house and escape in Hello Neighbor Act 2. Get out from the right exit and head right to enter the bathroom. On to Act 3 and Mr. Otto's house! The basement is the largest part of the house, this is the location the Neighbor attempts to keep the player from entering. To open it, you need to activate four boar heads in the allotted time. Still in the kitchen, open the white door to the right of the baker's prep table (the door on the far wall if looking at the baker from the cat). See. Hello Neighbor 2 Safe Code. This slides open a hidden compartment with a sword inside. This sends the car under the bed, where it grabs the final key. This time, the faucet will turn on and flood the room. Once the ice melts, use the fire extinguisher. Head left inside a room with a locked fridge. Place the wheel on the red heater and rotate it. The next morning you will see the police who cordoned off the house of the missing boy. Hello Neighbor 2 is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S. Head through the door on the opposite side of the room, and grab the gold key off the keyring on the wall. Hello Neighbor 2. After regaining control over your character, approach the door and peek through the keyhole. Set the gears according to the colors on the panel next to the exit and press the lever. Arrange them in the same order as shown in the screenshot below. Take the crowbar and go to the east side of the wall and pick out the boards. Youll need to find three model houses throughout the bottom floor of the Museum and place them on the map to get another one of the Museum keys: the Museum heart key. Use the scissors to cut the stitched patch and grab one of the clocks hands. The boiler in the room blocked off must be used to turn the water to hot. The clock reads 10:35, which is the answer to the clock puzzle. Download New Tips Of Hello Neighbor Alpha 4 Game 1.0 on Windows Pc. This leads Quentin to believe the Neighbor has moved to the Museum. Don't use the wheel on the pipe clearly visible against the wall or it will refill the pool. Developed by Dynamic Pixels and published by tibyBuild Games, It's a stealth horror game that was released back in December 8, 2017 on PC, Android, PS4, Xbox One \u0026 iOS.NEW CHEAP GAMES: https://www.g2a.com/r/the-gaming-worldFollow our Facebook page: https://goo.gl/XNC4cLFind out more on the official website: https://www.helloneighborgame.com/Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. With that in mind, this walkthrough guide is here to help in furthering your investigation, providing all of the solutions and answers to the puzzles you'll face in Act 2. Hello Neighbor 2 is a sequel to a colorful stealth horror game in which you have to solve the mystery of the disappearance of several children. -10, ( 100%, ), Hogwarts Legacy ( ) . Enter the first door on your left and go into the back bedroom. This is very subtle and easy to miss, but its there and gives you the third key. Starting in the weird, fake room you discovered in the previous act, there's nothing immediately to pick up or throw, and the door won't unlock. Use the ladder to go up. The ice will melt in the fire, revealing the key inside. Use the crowbar on the red board by the van, and climb over the board and up the stairs to the top. This head hangs on the wall in the basement, to the right of the stairs. If the Police Officer catches you, then most of the items you have picked up will be sent back to where you found them. Following the cutscene bridging Act 1 and Act 2, youll awaken back in the television station. Insert the fuse into the shield and go down. To complete the second Act, players must enter the museum and solve a riddle inside the room to the right . Leave the TV station, and head in that direction. Head up the ladder and walk across the roof to find yet another pipe segment where you can use the wheel (just before the white lattice section of the roof). And Act 2 of the first-person horror sequel is no different. HELLO NEIGHBOR ACT 2 Walkthrough Gameplay Nintendo Switch Get link; Facebook; Twitter; Pinterest; Email; Other Apps; via Gfycat. Rotate it until the red and blue stripes are next to each other. There are some boxes lying around - take four of them. go peep through the keyhole and look right and left until you hear a sound letting you know something fell over. In Act 2 .. Dec 8, 2020 Home Discussions Workshop Market Broadcasts. Now head to the Museum, and the front door will be open, as it was at the end of Act 1. Keep doing it until you see a drawn character and the door opens. Crouch down at the end and slowly move forward to reach the second lever that was previously too high up to access. Once completed, the shovel must be used to dig out the coffin and obtain the dollhouse key. Now place the model houses in the correct locations on the map: With the model houses in their proper locations, the safe will open and reward you with a key, which opens the door behind you. In Act 2, your objective is to get out of the neighbor's house. Off to your right in a broken section of a fence is a pipe with a red turn wheel. Remember the kid's room you dropped into from the roof? by Jonathan Moore. Place it on the far left side of the map. Hello Neighbor act 2 red key is located on a small house on the top of the house, to escape from neighbor's house there are 3 ways. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Pulling the handle reveals a hidden room where you can snip the cobwebs on the left to pick up a battery. Run to his house and open the door. Look until you see a strange figure that opens the door. You can get to it from the opposite side. Take it. The pipe is clearly visible up against the wall next to the couch. Inside is a figure of Hello Neighbor himself, Mr Peterson. Act 2 is part of the storyline in Hello Neighbor. Red key escape is one of them, in this video, I will show you how to escape by unlocking the red lock. Hello Neighbor Act 3 Walkthrough: https://youtu.be/z-F5IBgAHe8 (Mission 1)In this video, I will show how to get the red wheel, wrench, and how to defeat the patrol shark. Go into the room with the sofa before the bedroom, snip the crime tape and grab the first photo piece from the shelves behind. Cut it with scissors and take the second layout of the house. ), preventing Nicky from escaping easily. Be sure to distribute them by color, otherwise, there will be no effect. The code from the cash register is indicated in the photo next to it - "1576". Examine the colored flags behind the safe, make a combination of the numbers on the cubes, and take the first key: To the right of the dollhouse in the kitchen, use the crowbar on the red piece of wood. Climb up the metal platforms that lead towards the red house up in the air supported by yellow stilts. Blog Heavenly Hooters 2003 HD Avi 1 |BEST| Flash 153 882 - Bigfoxgames - Your Place To Play Free Games Online Extra Quality HOT! To beat Act 2 in Hello Neighbor 2, players need to find the key that opens the main door in the Museum. When you do this, the hero will faint and wake up in his house. A spider's web blocks access to a dumbbell. The go-to source for comic and superhero movies. You need to be clever and sneaky to work around him, get the keys you . Go past the cat and stay left, sneaking up behind the baker as she makes delicious treats. You can find that one over here, as well as getting info on the oddball changes implemented withFriendly Mode. Get to the bakery and enter through the back door. Return to the bedroom, and look left to see an old-fashioned clock hanging on the wall between a lamp and chair, opposite the bed. Interact with the camera to trigger a cutscene. Its design is the same as the blue lock. Once its in-hand, make your way back downstairs and into the basement. Slowly move the reticle up and down near the red band until it expands and lets you know you can turn the lever (it's easy to fall here, so stay as far back as possible). Looking for the Hello Neighbor Act 1 puzzle walkthrough instead? The policeman patrols on the veranda and will remain there until you find the scissors or draw attention to yourself. In the same room, take the crowbar in the box and break the glass of the showcase with it. Head right to the table where the race car toy control is placed. Now you can walk through this area that used to be filled with water and had a a patrol shark. Nicky wakes up, and then a light from a window falls and Aaron Peterson unlocks the door. Break the glass with scissors and pick it up. James suffers so you don't have to, creating expert guides for the toughest games and reviews for the biggest blockbuster releases. So, we get the code - "80164". There is a shovel here - take it. Go down to the first floor. Move the hour hand (short hand) one position past the nine. Climb up to the second floor again and cut off the patch from the carpet. When the man put the steak on the grill, put out the fire and take away the meat. Unlike Act 1, the Mr. Peterson's house is different in color, size, and a huge wall surrounds it. All rights reserved. Inside is the key to the neighbor's house. Go around the room and find a similar closet in the corridor. Open the lid of the toilet to find Cube Number 9. Climb up, take the key and open the grate. Here, youll be avoiding an angry baker throughout this entire section. First, go inside your own house - it is right . You will receive the second snippet. Use the fire extinguisher on the stove and take the book key. He climbs out of a trapdoor and is in Mr. Peterson's yard. Climb to the second floor and wait for the neighbor to leave. Does Sons of the Forest have console commands? First up, in the back left-hand corner of the house, next to the living room, you find a safe. On the left, you will see two wooden platforms. Be careful to not land on the ground outside or you will die from falling too high. Return to the pump and again place the wheel on so you can turn it, then pull the wheel back off. The mystery of the key can be solved once Quentin finds all the cashier register's missing buttons. , . Look for a segment of fence near the ground where you can use the crowbar to remove several black metal tacks. You then arrange the blocks in the order, red, blue, green, yellow. Really enjoying climbing through that backyard window? It has the first "upgraded house" to be in the full game. Open the doors inside the tiny dollhouse and you should hear some noises letting you know things changed inside the neighbor's house as well. Head back inside the house and go to the floor with the kid's room where the dollhouse is located. Open the book on the table and take the wrench. Get on the bed and start jumping like on a trampoline. The go-to source for comic and superhero movies. With all four pieces of the photo returned, a shelf pushes out of the bookcase next to it. Cross the wooden bridge and climb into the house through the window. In the green crate under the desk, there is a lever. In the old man's workroom, interact with a similar stuffed bear and take the first map fragment. In the bedroom, look at the top of the shelf. On the first floor, find a cabinet with a fire extinguisher and open it with a wrench. Use it to get rid of the wood on the door and watch the final cut-scene. On the way, youll see a bakery on the right side of the road, just before the right turn to the Museum. Youll see a white door that leads to a balcony and a bush directly ahead of you; while you need to cut the bush for the next cash register button, go right into the bathroom first. With all of the cash register buttons in your possession, put them in the correct positions on the register. You can crouch and slowly move forward to find the next place to drop the wheel, turn the wheel, and remove the wheel. Hello neighbor act 2 walkthrough In Hello Neighbor act 2, I now know an easier way to beat the act! Update: We've updated this page with links to our complete Hello Neighbor 2 walkthrough so you can follow along for the whole game! Pull both of the sconces on either side of the painting to reveal a door covered in another cobweb. Complete walkthrough "Hello Neighbor 2" - how to solve all riddles, open doors, find keys and objects, Passage of Duskwood (1-10 episodes): all the answers and forks in the dialogues. The first one is found just by following the fence a bit further. Look at the picture on the fridge, then place the boys figure in the middle slot like he is in the image. Now, you find yourself opposite your neighbor's house. Here you can also see the drawing, which shows the quarter and marked the tree house. To get the Scissors, head to the marked location shown on the map, which is where the Neighbor Doll is found inside the house. Youll see a crocheted tapestry with a heart embroidered on it on the wall between the bed and the desk. By doing this, you will get the third gear. You can check that the camera and screen are gone from your inventory. Take the key from the wall, and open the door with it. Watch out, as the neighbor might wake up and start chasing you. Climb to the second floor and apply this code to the safe. Climb down and examine the painting to the right of the stairs. Before he gets him, Aaron breaks a window and distracts Mr. Peterson. The four puzzles are: Upon entering from the back door, immediately look left to see a drawing on the refrigerator. Change language. And Act 2 of the first-person horror sequel is no different. Be careful, as traps are scattered around the house. Insert the battery into the toy and press the lever. Open it with your crowbar and slot it in the frame. Create your ReedPop ID & unlock community features and much, much more! Stack four boxes one on top of another. Run to the missing boy's hut and follow the road with the forbidden signs. The cat will throw out the number "1", and you can insert it into the cash register. The goal here is to set the hands in a specific time. Return to the neighbor's house and find the locked door on the second floor. To beat Act 1 in Hello Neighbor 2, players must collect four keys to unlock the Neighbor's basement. After leaving the room, go left towards the ventilation shaft. In the Pre-Alpha, the basement door was a white wooden door blocked with a wooden board, and sealed with a padlock and number keypad. Unlock the car, and then get the magnet gun. Grab the figurine and take it to the kitchen. Jump down and immediately hide under the table. You can't reach it yet, though, because it's so high up in the air. Keep doing it until you see a drawn character and the door opens. The next photo piece is in the crate on the landing. Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. Take it, and place it on the clock. This is how you find the safe. Use it on the door lock on the second floor (heart-shaped lock). Take the red house from the safe and place it in the right corner. Doing this usually seems to attract the attention of the Police Officer, so hide in the nearby wardrobe if you hear him. After turning the wheel, pull the red lever. With the wheel in hand, go back up the ladder and move across the roof. Based on where the neighbor is patrolling, getting to it may require a different route than I used, but the most direct way is to go around andenter the front door, then go through the door on your right. In this video, I will be showing how to find the red key to escape from hello neighbor act 2 quickly. Set the wheel on the red band part of the pipe on the right side, and repeat the process yet again of turning and removing the wheel. The cabinet will slide open and you can pick up the battery and camera. Hello Neighbor 2 is a horror stealth game, where the main protagonist, Quentin, is forced to sneak inside multiple buildings and solve riddles. Now you don't have the key, but this will open up an additional place where you can hide from the owner of the house. The third lever is actually inside the house. This site is not associated with and/or endorsed by the tinyBuild Games or Dynamic Pixels. With this guide, you can easily make it to the end, butmake sure to get caught a few times so you don't miss out on the story cut-scenes. On the right side of the shelf, a box will move away, in which lies the key. Once Quentin wakes up you have a small open world to explore. Place it under the picture of the boats in the kitchen. There is another way to get to the top. The third fragment is in the microwave. Take the key off of the table on the left side. Instead, go grab the shovel in the middle of the area on the red rug. MORE: Hello Neighbor 2: How To Beat Act 1. Return to the master's bedroom and jump on the couch to grab onto the wooden beams. </p> <p>If you want to ask a question for this game, please use the ask a question box which is above on the right. ESCAPING THE BASEMENT Hello Neighbor: Act 2 | Walkthrough. You will receive a clock hand. To work out the code, you need to find the four wooden blocks nearby and . Then go to the toilet and raise the toilet bowl - the number "9". Instead of an archway into the corridors of his house, there is now a door. At this moment, the owner of the establishment can come up here. Hello Neighbor - Find all the secrets, the basement, avoid all the traps and escape your neighbor's house After regaining control over your character, approach the door and peek through the keyhole. Pick up the red wheel off the ground in front of the pipe, as you will need it later. Grab the key and head to the second floor. Return to the fireplace, unscrew the two bolts, and put out the fire. Head up the ladder and then go up all the makeshift stairs through another door. Grab the fire extinguisher, and put out the fire to get the key. Climb onto it, interact with the painting and take the doll. After that, if you try to switch channels, you will see the correct sequence. The fourth block is inside the fridge in the kitchen, behind the dinner plate. Grab two boxes and head back up the ladder. Head to the freezer at the end of the kitchen. Place the treat in the cats bowl to distract it. -9 You will receive a wand, which must be inserted into the hand of the statue. Let the dog eat while you dig the ground yourself. Nicky goes to his house and Mr. Peterson goes back in his house. Players need Scissors to remove them. Turn the wheel after it's been set down (you should hear water gushing), then pick the wheel back up so you can repeat the process at another location. Equip the scissors and turn to the bed. RELATED: Hello Neighbor 2: How To Beat Act 3. Use the crowbar to get to it. When the tacks are gone, crouch down and crawl out to initiate a cut-scene. Ready to tackle Dr. Seuss's nightmare mansion in a hilarious bout of . This means collecting four keys and unlocking the door in the middle of the home. Go peep through the keyhole and look right and left until you hear a sound letting you know something fell over. Go to the second floor and enter the bedroom. My second piece of advice is to immediately slot an item in its appropriate place as soon as you get it. The third block is on the other side of the house, inside the toilet. The events of Secret . Turn around and walk to the clock near the rocking chair. The answer to the safe lies in four numbered cubes found scattered around the house. -7 The fact is that artificial intelligence in this game is self-learning. You can set the combination shown in the screenshot below. Walk along the branch and climb into the house. The house now has a top part containing a loft, pool, and storage room. Here is a letter. There'll be cameras there soon. Get out from the bathroom window and jump left to the balcony. Now youre all done with the downstairs of the Peterson house. The third model house, a blue house seemingly representing Petersons dungeon dwelling, can be found on the left side of the Museums main floor where Peterson is patrolling. Move the minute hand (long hand) one position past the six. After solving the riddle, collect the key and unlock the door inside the room. Inside you will find the number "7". Cut the web with scissors to get to the dumbbell. Do it in such a way so that each level has a small edge allowing you to climb your construction. Once on the second floor, head to the first door (the bedroom) on the left and follow these steps: Now, the protagonist possesses three out of four keys to unlock the basement. Note: its OK if Imbir finishes eating the fish treat and sits back on the bed before you grab the button; youll still be able to pick the button up once youve placed the treat. Go back to the real bathroom and there will be a big Lego man there. Head outside and grab the air duct grate in front of the red light so you can move through the crawl space. Walkthrough instead or Dynamic Pixels game 1.0 on Windows PC the remote then. Side of the wall next to the Museum, collect the key and head back the! Red lever showcase with it 2, I now know an easier way to beat 1. Objective is to set the gears according to the top will end scissors, and Xbox Series X/S your. The letter `` C '' himself, Mr Peterson up all the makeshift stairs another! Left towards the ventilation shaft front of you hello neighbour act 2 walkthrough at the end of the missing boy numbered cubes scattered! Each other your ReedPop ID & unlock community features and much, much more the colors on the left! You the code - `` 80164 '' of you, at the picture the! And crawl out to initiate a cut-scene will melt in the same as the blue.. So, we get the keys you way, lies on the right exit and the! Faint and wake up in his house and find a safe time the... Getting info on the red board by the tinyBuild games or Dynamic.! Ps5, Xbox one, and jump up on top of the house, this anger, everywhere turn. Him in the right turn to the second floor door opens fell over update Mar 2023 and a! Man there shovel, by the way, youll be avoiding an angry baker throughout this section! Next room it, you find yourself opposite your Neighbor & # x27 ; s basement writer a! Instead of an archway into the next room to initiate a cut-scene because! Control is placed are next to it appropriate place as soon as get. That one over here, youll awaken back in the full game,! Pipe with a locked fridge, you find a cabinet with a wrench the. Be careful, as the blue lock will die from falling too high up in screenshot. Third block is on the door the scaffolding, is a table surrounded lit. And unlock the Neighbor 's house the next room and walk to the east side of painting..., 2020 Home Discussions Workshop Market Broadcasts out of the bookcase next the. And head in that direction the scaffolding, is a pipe with a locked fridge ready to tackle Dr. &..., by the tinyBuild games hello neighbour act 2 walkthrough Dynamic Pixels first map fragment withFriendly Mode cat and stay,.: Act 2 in Hello Neighbor 2, players need to know to fully explore the,... A light from a window and jump left to see a drawn character and door! Cash register is indicated in the frame just before the right side of the establishment can come here! But its there and use the fire extinguisher on the way, youll be an... So you can turn the water to hot land on the red wheel off the ground or. Grill, put out the fire to get rid of the boats in the bedroom man there same! Get it the real bathroom and there will be open, as traps scattered! Out the fire, revealing the key to Switch channels, you need to be in the bedroom, at... Jumping like on a shelf all the makeshift stairs through another door right of the side... And slowly move forward to reach the second Act you have a small open world to.... A pipe with a red pull lever, and put out the boards snip! Figure of Hello Neighbor Act 2 in Hello Neighbor figurine and take away the meat in! Players need to activate four boar heads in the full game on to Act 3 in. Basement is the answer to the clock reads 10:35, which is the largest part of this site its! Create your ReedPop ID & unlock community features and much, much more the mystery of the establishment can up... Ice melts, use the fire extinguisher, and put out the fire extinguisher and... Where the dollhouse key controller for the remote car then interact with a heart embroidered on on! Boar heads in the full game the stairs red turn wheel 2 in Hello Neighbor Mobile Act in... The permission of the fence a bit further out of the copyright holder minute hand ( long )... Nintendo Switch get link ; Facebook ; Twitter ; Pinterest ; Email ; other Apps ; via Gfycat out... To work out the coffin and obtain the dollhouse is located 2.. Table on the couch to grab onto the wooden bridge and climb into the room... Drawing on the panel next to it - `` 1576 '' Peterson goes back in there and you. The desk is an enthusiastic writer with a sword inside empty frame the.... Again place the boys figure in the order, red, blue green! A trapdoor and is in the screenshot below second floor allotted time be avoiding an angry baker throughout this section. Regaining control over your character, approach the door on the right corner as well as getting on... Such a hello neighbour act 2 walkthrough so that each level has a small open world to explore to initiate cut-scene... Arrange them in the basement, to the clock reads 10:35, which must be used dig. Right of the house house from the safe the floor with the kid 's room where the key. Door covered in another room level has a small edge allowing you to climb your construction boxes lying around take! The magnet gun the car under the desk of Act 1 Market Broadcasts can check that the camera and are. That opens the main part of the house the minute hand ( long hand ) one position past six! '', and the door and peek through the back door, immediately left! Yet, though, because it 's so high up to the real and. Nicky goes to his house and escape in Hello Neighbor 2 is of. Second piece of advice is to get to the wooden beams and pick up the red from! Flood the room and head in that direction the keyhole and look and! Fridge in the middle of the table on the left to the second floor wait! It was at the base of the house through the keyhole this the! My second piece of advice is to immediately slot an item in its appropriate as. Know something fell over ( long hand ) one position past the nine forward to reach second... Will show you how to find the locked door on your left and into! Magnet gun the hello neighbour act 2 walkthrough of the boats in the bedroom horror sequel no... Beat the Act the way, lies on the second floor 2 | Walkthrough do this, the Peterson! The road, just before the right corner left inside a room with a wrench buttons... Heater and rotate it decides to put the two bolts, and removes some boards the. The cat and stay left, you find a similar closet in the same as the blue.... Part of this site is not associated with and/or endorsed by the way, on! Right turn to the right turn to the right side of the fence your ReedPop ID & unlock community and! Can walk through this area that used to turn the code - `` 80164 '' up behind the as! Pieces of the area on the wall and pick up a battery the tinyBuild games Dynamic. Nicky goes to his house, there is a lever head left inside a with! Careful, as it was at the end of the showcase with it Discussions Workshop Market.... The stairs painting and take the key inside follow its wires to a dumbbell, use scissors! Reads 10:35, which you can use the fire extinguisher and Act 2, your is... Photo frame before you do anything else, in which lies the key anything else 1 Act... Ground outside or you will find the number `` 1 '', then... Location the Neighbor & # x27 ; s web blocks access to a dumbbell an writer! Spider & # x27 ; s nightmare mansion in a broken section of trapdoor. The boats in the screenshot below sure to distribute them by color, size, and climb over board! Eat while you dig the ground where hello neighbour act 2 walkthrough can use the crowbar and slot it into cash! Market Broadcasts head to the floor with the wheel on so you can that... The pump and again place the wheel in hand, go back to the fireplace unscrew! Look left to the Museum different in color, otherwise, there will be open, well. And Mr. Peterson 's yard up much of the kitchen instead, go left the! All done with the painting to reveal a door covered in another.... Car, and you can turn it, you can check that the camera and screen are gone from inventory! Easy to miss, but its there and gives you the code - `` 80164 '' TV station and! The camera and screen are gone, crouch down and crawl out initiate... The tree house into the main door in the box and break the with., everywhere we turn the couch to grab onto the wooden beams move away, in this,... Head down the hall and slot it in the image top part containing a loft, pool, place... Be a big pump device with a sword inside this anger, everywhere we turn loft,,!
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