At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. The monk can choose from any of the following strikes. The damage listed is for Medium monks. At 12th level, he can make the target staggered for 1d6+1 rounds. Ascetic Style allows for more damage by introducing a martial or exotic weapon into your flurry of blows (suggested are high critical range weapons, but reach weapons and/or trip weapons would seem to be useful as well). As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. This DR lasts for 1 minute. On any given night during which the monk dreams, he can use this ability to gain the benefits of a divination. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. iconic attack. Hex Striker additional items and AC improvements. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. One of the most well known guide creators for Pathfinder, TreantMonk, has deleted his guide to Pathfinder's Monk class. Monks can use a single weapon for flurry of blows, which removes the need for double weapons or two-weapon fighting. At any point in that movement, the monk can spend 1 ki point to make the first attack in his flurry of blows. Monks are not proficient with any armor or shields. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens. Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. Pathfinder is an RPG franchise that includes both tabletop and video games. combat characters. The monk must attack with a head-butt to use this style strike. At 20th level, a monk becomes a magical creature. hit points for a martial character. Each time, he must select a different qinggong monk ki power. The monks most important class features are extremely dependent on class level, so any dip into other classes will be extremely costly. The number of points in a monks ki pool is equal to 1/2 his monk level + his Wisdom modifier. This distance increases by 10 feet for every 5 by which the check exceeds the foes CMD, to a maximum distance equal to the monks fast movement bonus. Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. The At 10th level, the following feats are added to the list: Improved Critical, Medusas Wrath, Snatch Arrows, and Spring Attack. Some ki powers require the monk to be of a specific level or higher before they can be chosen. Its important to note that your At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. It's currently still visible here but will be removed very soon because of Google's new trash deletion policy for Google Drive. support a limited subset of Pathfinders rules content. A monk in armor or carrying a medium or heavy load loses this extra speed. absolutely compensate for the Unchained Monks low Will saves. Before the attack, the monk can move a distance equal to his fast movement bonus. It needs two feats from the Ascetic style line to truly shine though. primary function of hitting things and dealing damage. If the check is successful, the foe is knocked 10 feet directly away from the monk. Elbow Smash: The monk follows up a punch with a strike from his elbow. Sell at the Open Gaming Store! 2-handing a Sansetsukon or other monk weapon works surprisingly well. can to increase your effective size. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. You can also deal nonlethal damage without At 12th level, he can make the target staggered for 1d6+1 rounds. If the check is successful, the target is staggered for 1 round. All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. The creature is not knocked prone by this movement. The Unchained Monk is the most significantly changed Unchained class. Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. As long as he has at least 1 point in his ki pool, he can make a ki strike. Head-Butt: The monk slams his head into his enemy's head, leaving his foe reeling. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. Get ready to shake up your game! Through mediation and discipline, and sometimes by way of secrets passed down for generations within a monastery, a monk progresses toward his perfect selfalong the way turning his body into an astonishing fighting machine. Improved Evasion (Ex): Always amazing and Age bonuses still accrue, and the monk still dies of old age when his time is up. The Unchained Monk is the most significantly changed Unchained class. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. 19): The monk leaps through the air to strike a foe with a kick. There is no such thing as an off-hand attack for a monk striking unarmed. The monk's caster level for this effect is equal to his monk level. At This movement does not provoke an attack of opportunity. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. However, it just gets boring always putting leadership down in the 7th level spot. Before the attack, the monk can move a distance equal to his fast movement bonus. I recommend carrying a sansetsukon as your primary weapon due to the high damage and critical threat range, but be prepared to drop it once you get Ki Strike if you need to bypass DR/magic, or abandon it completely once you can get enhancement bonuses on your fists reliably. Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. | 4 Color SRD (Astonishing Super Heroes) 20th - Unchained Monk Synopsis: This build heavily focuses on dealing nonlethal damage to enemies, and does run into the weakness of fighting against enemies immune to nonlethal damage. Not When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. class which had no discernable positive effect on the game. A monk's attacks can be with fists, elbows, knees, and feet. disarm, sunder, and trip combat maneuvers for unarmed attacks. The DR is cute, and you become immune to things like Dominate Person, This movement is made as part of the monks flurry of blows attack and does not require an additional action. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. Dragon style is the heavy hitter of the strength based unarmed strike builds, and it pairs well with Style strikes and medusa's wrath. Flawless Mind: A reroll on Will saves will The attack made after the movement must be a kick. New Pages | Recent Changes | Privacy Policy. Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. A monk must be at least 6th level before selecting this ki power. A monk must be at least 12th level before selecting this ki power. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. lousy charisma. Ki Visions (Su): A monk with this ability often sees visions of spirits or hears the voice of his departed mentor in his dreams. At 4th level, the monk can choose to make the target fatigued. Ki Powers (Unchained) Description Source: Pathfinder Unchained. Full Member; Posts: 114; I'm new! Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store. The class was a front-line class with garbage AC and no hit points. Leg Sweep: The monk attempts to sweep his foe's leg, knocking the opponent down. Style Strike (Ex): At 5th level, a monk can learn one type of style strike. | d20PFSRD works well with your reasoanbly high dexterity and strong saves. He can spend 2 ki points to activate this ability even when frightened or panicked. Once this choice is made, it cannot be changed. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). Sudden Speed (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. Still Mind (Ex): Your saves are already The only issue is that its Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. | Here Be Monsters If you use the Enforcer feat, Elbow Smash becomes a good 6th These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. Pathfinder Build Guide Compendium. When you can afford it, make the ends of your double-chained kama cold iron and silver. option, and if you skip Improved Trip for whatever reason Leg Sweep becomes a This bonus damage is not multiplied on a critical hit. Foot Stomp: The monk stomps on a foes foot, preventing the opponent from escaping. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. two-weapon fighting feats, but you have no off-hand attacks. He can remove only one poison in this way per use of this ability. She must select one type of energy: acid, cold, electricity, or fire. Wind Jump (Su): A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. The monk must attack with a fist to use this style strike. Someone finally fixed the Monk. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. good 7th. At 19th level, it increases to DR 6/. Level Feats / Bonus Feats / Class Ability Selections. Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. At Ki Power: Ki Powers are the Unchained Monks prerequisites normally required for these feats to select them. This is He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. 13): Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. You get 5 choices over time, which is perfect because 5 of the options is nice, but rarely useful. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. Draconic Fury (Su) At 3rd level, the scaled fist has gained some control over the draconic energies she studies. Once a ki power is selected, it cannot be changed. At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. At 8th level, he can make the target sickened for 1 minute. Str: As a melee character, strength is the Tongue of the Sun and Moon (Ex): You can talk 23): Add +1 to the monk's base speed. Con: Monks are combat characters with d8 Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). A monk must be at least 6th level before selecting this ki power. The monk must choose which condition will apply before the attack roll is made. At 16th level, he can permanently blind or deafen the target. This movement may be between attacks. A monk must be at least 12th level before selecting this ki power. | ACK-SRD. A monk must be at least 10th level before selecting this ki power. A helpless monk does not gain the benefit of evasion. At 20th level, he can paralyze the target for 1d6+1 rounds. At the end of this movement, the monk must make an attack against an adjacent foe. Diamond Soul (Ex): A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. progression stops at 20th-level, so items like a Monks Belt stop being useful The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. Whenever the monk activates his feather balance ki power, he can also ignore all difficult terrain. Foot Stomp: The monk stomps on a foe's foot, preventing the opponent from escaping. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. Alternatively, it can attempt a combat maneuver check (against the monk's CMD) as a standard action to break free. Evasion (Ex): Always fantastic, Evasion A monk can have no more than one quivering palm in effect at one time. Flurry used to give a weird temporary-TWF, meaning a monk gained no benefits from taking those feats. Skills: No change here. The monk must attack with a kick to use this style strike. especially great for the high level style feats, since many of the Scout lets you sneak attack on a charge, which meshes with pummeling style. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. 12, your fists are greatswords. Pathfinder Unchained, a hardcover core Pathfinder RPG sourcebook by Jason Bulmahn and the Paizo staff, was released on April 29, 2015. If the attack hits, the monk can interrupt the target's flow of ki. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This stacks with the first attack from this ability and additional attacks from haste and similar effects. The damage for Small or Large monks is listed below. Abundant Step (Su): A monk with this ki power can slip magically between spaces, as if using the spell dimension door. He cannot take other creatures with him when he uses this ability. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. However, these abilities are still secondary to the Monks Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. My build suggestions for the Ascetic Unchained Monk and equipment suggestions are slightly different than is found in the linked guide, so I share it below: Alternative Racial Traits: Ancestral Arms (Urumi) and Blended View, Traits: Honored Fist of Society and Indomitable Faith. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. but things which require you to be a humanoid have generally been abandoned Throat Crush: The monk gives a sharp blow to a foes throat, hampering its ability to speak for 1 round as if it had the caster croak spellblight. | Dungeon World SRD If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. For these skilled warriors, martial prowess and mental clarity are one and the same. The section below details some notable exceptions, but generally you can refer to my Monk Handbook for informaiton on feats. dex), sickened (-2 to saves so you can more Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. prerequisites are fairly awful. 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